This is a discussion on "Contolling imported GIF animations in MX2004" within the Flash & Multimedia Forum section. This forum, and the thread "Contolling imported GIF animations in MX2004 are both part of the Design Your Website category.
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Contolling imported GIF animations in MX2004
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Contolling imported GIF animations in MX2004
Hello forum members,
I've created a GIF animation and imported it into a flashmx2004 movie, thereafter converting it to a movie clip. When I initially created the animation using third party animation software, I set the animation properties to "play 1 time", rather than "loop". After importing it into the flash movie, the animation loops anyway, although the flash movie itself does not loop, as I intended. Can anyone give me a hint on stopping my imported animation at the end of the flash movie? The .stop() action script has no effect on the GIF animation. Thank you, Diana777 |
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Re: Contolling imported GIF animations in MX2004
On the _mc timeline the actionscript stop() function doesnt work?
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Re: Contolling imported GIF animations in MX2004
....well....What third party program did you use?
Without..I can guess. Don't make it a movie clip......Unless you want it to loop. When you imported it, did it put itself into different frames or did it import itself into one frame? If it imported itself into many different frames, you must have the stop() action on the last frame of the movieclip, not the actual timeline outside of the movie clip. If it imported itself into a single frame, well, deal with the looping. |
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Re: Contolling imported GIF animations in MX2004
Quote:
Quote:
Thanks for the response. Diana |
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| contolling, imported, gif, animations, mx2004 |
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