creating an interactive 3d object viewer

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Old Sep 29th, 2007, 15:21
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Question creating an interactive 3d object viewer

Hello there!

I would like to know if it is possible to produce a 3d application with flash which incorporates controllers (buttons) to allow users to control/ manoeuvre an object, such as a mobile phone.

An example of this concept can be found here:

http://content.hmxmedia.com/sony/dcr..._eu/index.html

This requires Java in order to run. I was wondering wether or not i would be able to achieve this by firstly creating the 3d object in 3ds Max, subsequently importing it into flash in order to somehow make buttons which can act as controllers via script.

I want to avoid making a series of scenes in Max, then just putting them together in Flash, so that the buttons toggle between each scene. i.e If i choose to display a flip phone, one button may control the phone opening and closing. I could incorporate this of course, but i would like to suspend the object in 3d space with the cursor influencing the direction and the nature in which the object rotates, zoomes in/out etc.

Thanx a lot for ur interest in this topic, and i would deeply appreciate if you could help me with this issue

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Old Sep 30th, 2007, 01:51
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Re: creating an interactive 3d object viewer

That was java not flash :s
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Old Oct 1st, 2007, 15:21
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Re: creating an interactive 3d object viewer

Hello,

Here is a basic tutorial about how to create 3D like effects in flash.

http://www.kirupa.com/developer/acti...ion_center.htm

As for taking a file right from 3ds Max into Flash, take a look at Swift 3D a flash plug in, which also has an add on that lets you import 3ds Max. This would be the only way I know of doing.

Swift 3D - http://www.erain.com/

Cheers,

Scott
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