Audio Question? Download this .FLA

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Old Apr 27th, 2007, 03:26
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Audio Question? Download this .FLA

I'm working on a company project. I would say my flash knowledge is not professional but not amateur either.

Please download my FLA and help me out on this issue.

I have an ambient loop that plays throughout the presentation. The presentation is divided up into a few chapters. Can someone help me out with the code to put in a different soundbyte for each chapter. Everything I've tried effects the global ambient loop.

Any code you can give me to help finish this piece will be appreciated. In case you are wondering, its going on a CD Rom.

http://www.mcmahongroup.com/upload/project.fla
8mb

Sorry my first post has to be a help-me-post but I'm at my wits end with trying to figure it out.

Thanks
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Old Apr 27th, 2007, 16:16
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Re: Audio Question? Download this .FLA

So you are wanting the presentation to stop a certain sound at the end of one chapter and start a new sound at the beginning of another?

Or play both simultaneously?

Cheers,

Scott

Edit: P.S. Nice work by the way.
Last Blog Entry: Yay!? (Oct 8th, 2007)

Last edited by Sgaspar11; Apr 27th, 2007 at 16:18.
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Old Apr 27th, 2007, 16:56
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Re: Audio Question? Download this .FLA

Basically, its a voice over. Each Chapter will have a short voice over while the animation plays. When the user gets to the next chapter in the timeline, the next voice over will start.

However, if the user starts runs through the chapter too quickly, the previous voice over will need to stop so it doesn't overlap the next voice over. all this without messing up the ambient sound loop playing on the main timeline.
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Old Apr 27th, 2007, 17:18
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Re: Audio Question? Download this .FLA

Ok, something like this should work (although I haven't done much goofing with this before):

Since you are using the attachsound option.

At the frame with you want to start the voiceover do it just like the ambient sound:

Code: Select all
 
snd2 = new Sound(this);
snd2.attachSound("voiceover.mp3");
snd2.start(0,999)
snd2.setVolume(10);
Then on your next....well next button put something like this on it so if they press it before the sound is over it will stop just that sound.

Code: Select all
on (release) {
  _root.snd2.stop("voiceover.mp3"); 
  playing=false;
}
Give that a whirl, and let me know if you run into any issues.
Last Blog Entry: Yay!? (Oct 8th, 2007)

Last edited by Sgaspar11; Apr 27th, 2007 at 17:22.
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