Contolling imported GIF animations in MX2004

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  #1  
Old May 29th, 2006, 18:23
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Contolling imported GIF animations in MX2004

Hello forum members,
I've created a GIF animation and imported it into a flashmx2004 movie, thereafter converting it to a movie clip.

When I initially created the animation using third party animation software, I set the animation properties to "play 1 time", rather than "loop". After importing it into the flash movie, the animation loops anyway, although the flash movie itself does not loop, as I intended.

Can anyone give me a hint on stopping my imported animation at the end of the flash movie? The .stop() action script has no effect on the GIF animation.

Thank you,
Diana777
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Old May 29th, 2006, 20:05
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Re: Contolling imported GIF animations in MX2004

On the _mc timeline the actionscript stop() function doesnt work?
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Old May 29th, 2006, 20:07
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Re: Contolling imported GIF animations in MX2004

....well....What third party program did you use?
Without..I can guess.
Don't make it a movie clip......Unless you want it to loop.
When you imported it, did it put itself into different frames or did it import itself into one frame?
If it imported itself into many different frames, you must have the stop() action on the last frame of the movieclip, not the actual timeline outside of the movie clip.
If it imported itself into a single frame, well, deal with the looping.
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Old May 30th, 2006, 01:08
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Re: Contolling imported GIF animations in MX2004

Quote:
DiabolosX: When you imported it, did it put itself into different frames or did it import itself into one frame?
I imported the animated gif into the library. All individual frames were imported, as well as the single file animation. I had expected the gif file to be imported with the same variables with which I had created it ... i.e. "no loop". Flash ignored that particular aspect of the gif file.

Quote:
DiabolosX: If it imported itself into a single frame, well, deal with the looping.
No, no, no ... I don't "deal with" anything other than my desired results, which in this case required the animation to end at the end of flash movie. Puzzled by my inability to find a way to have flashMX stop the gif animation, I finally just resorted to the old fashioned frame-by-frame technique (the whole gif file was only 15 frames), after which I got a perfect result. Took a bit longer, but I got the results.

Thanks for the response.

Diana
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