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Old Jul 28th, 2005, 14:48
noanswer42 noanswer42 is offline
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Well that's the thing, I'm not sure if want I am thinking can be considered isometric, it wouldn't be viewed from the same angle. Hmm...I can't explain this.

Basically, I am asking if anyone knows whether I should simply draw everything as if looking from a certain angle, and then use some trick to pull off the collision detection, or if I should actually go through the trouble of making a system of code that achieves something with the same effect of isometry (without making it officially isometric). Would the latter help me in any way?
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