That font is ok with flash, but flash blurs fonts. The best thing to do is to use pixel fonts. If you want some help with that, then PM me and I'll throw some flash Pixel Fonts in your direction to experiment with.
It's not hugely important (you could just make your text slightly bigger and that would be fine) but if you ever plan to have dynamic content, etc then it's good to understand pixel fonts too.
If you go to a site such as
2advanced.com or
ego7.net then you will see that all of the text is very crisp and not blurred despite being so small. That's because they are using pixel fonts!
As for your other worry of going from scene to scene... There is one very good way to overcome it. You have 2 short animations for each scene that brings the content/layout in and out. Then you have a variable called "nextscene". What you can do is, when someone clicks on a link, the current scene plays its "out" animation and when it reaches the end of that animation, it checks what "nextscene" is and then plays the corresponding "in" animation of that scene. I've used this before and it's a very nice trick. It's a little complicated but it means that you don't have to do a transition between each and every other scene, which would be a complete nightmare!